|Published (Last):||10 February 2005|
|PDF File Size:||13.24 Mb|
|ePub File Size:||9.55 Mb|
|Price:||Free* [*Free Regsitration Required]|
Jumpstart your Angular applications with Indigo. Design, a unified platform for visual design, UX prototyping, code generation, and app development.
We will pass the canvas object, which we created earlier.
This canvas object will be used by the Stage object for the rendering of display objects. These classes are included in the minified files of each library and are available on the CreateJS namespace.
This can be achieved through the following line tutogial code:. This Shape allows us to display vector graphics on the canvas. Each shape has a Graphics instance which is the interface to the canvas drawing system. Similarly, the Graphics object provides several functions to create shapes.
Take a look at the official documentation to see how to create different shapes. For other geometrical shapes, refer to the code on GitHub.
This function will update the coordinates of shapes at the touch point and redraws the canvas. In my demoI have added tutoriap text above the shapes. This can be done by Text objects of EaselJS.
It allows you to change color, alignment, size, font, wrapping, and other settings of Text objects. Refer to the GitHub repository for complete source code createms a demo is available here.
Thank you for taking the time to read this article. Take a look at an Indigo. See the original article here.
Opinions hutorial by DZone contributors are their own. Web Dev Partner Resources.
Introduction to CreateJS – Part 1
A Brief Overview of Indigo. Provides Step-by-Step Guidance to Angular. Test in Production the Netflix Way. From Design to Code: Integrate Feature Flags vreatejs Angular.